I've been reading and watching the development diaries for Dead Space and Fable II in an effort to get some juicy juicy inside looks at how big projects like major games are brought together.
I did want to embed some videos but blogger tends to be a bit of a gay when used through macs so just follow the links I've provided above. Also check out the super sweet fable and dead space concept art. With the fable's especially, its curious to see how style and mise-en-scene seem to over-rule other image factors like perspective or good use of type. Its more about getting the idea across.